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Digital Messiah
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Posted - 2011.06.13 19:22:00 -
[1]
Edited by: Digital Messiah on 13/06/2011 19:23:13 CCP needs to take a long hard look at mining. It's been the same since 06 as memory serves me. They don't want to change mining because it has such a direct effect on the economy. Removing bots, decreasing or increasing yield, making new and old players interested in doing it, or simply tweaking it, will change values in the market. So after changing mining CCP starts getting all these hate threads about ruining something or another. And the ornery bastard who has a couple million sp in industry starts yammering because they can't watch the game and mine anymore.
TL;DR: Mining is probably more of a nightmare than all the hybrid turret threads.
Originally by: Chribba
Originally by: Lady Spank lol mining.
I also think they need to make some advances to the pencil, the wheel and tables.
Your indy alt disagrees with that comment.
Chribba knows everyone who mines... ooooohhhhh shiiiiiii
Quote: Don't Panic
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Digital Messiah
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Posted - 2011.06.14 00:05:00 -
[2]
Edited by: Digital Messiah on 14/06/2011 00:05:12
Originally by: Wilhelm Riley Edited by: Wilhelm Riley on 13/06/2011 23:59:59
Originally by: Tippia a surprising and sudden removal of bots,
On this note I'd like to ask if anyone knows of any long term plan that CCP has to tackle bots? We occasionally see a report mentioning the simultaneous banning of a few hundred/thousand bots and that's great, I applaud this effort as it's probably very tiring work, but is there a permanent solution in the works? Or do we have to settle for mass banning for the foreseeable future?
I think screegs hinted at something some where. But I can't remember exactly what it was. Obviously they aren't going to make public their planned methods. That would be counter productive, letting info leak to the enemy. As it stands right now it looks like the best thing we can do is to report players.
Also it would be nice if a player would be forcefully disconnected if reported for macro mining while they were in an asteroid belt. (to prevent abuse of this system.) Could also make it a bannable offense to use this for any reason but to report actual bots. This could perhaps lessen bot activity for a time, or until said account is banned.
Quote: Don't Panic
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Digital Messiah
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Posted - 2011.06.14 00:10:00 -
[3]
Originally by: Rykuss
Originally by: Tippia The problem is that when people think "additions to mining" they generally envision stuff that increases you mining yield.
There are three things that would be good for miners, and neither of them are that ù indeed, none of them are even additions: the removal of drone compounds, a surprising and sudden removal of bots, and a drastic decrease in mining yields.
When people ask for improvement, they usually mean changing it into something moronic like PI. The stupid amount of minerals that come from melting crap mission loot and drone compounds aren't helping. The bots, well obviously but that's not going to happen quickly. A decrease in yields? I wouldn't say I'm necessarily against it but I'd need a good reason for it. Please explain.
There needs to be added waste factor when refining anything but ore. And I'm not talking skill based. I mean a decent 25% off the top no matter what. I was reading in other threads that some people were buying items, refining them, and making back profit in a decent margin doing so. It should be very hard to do this... Or perhaps their information was wrong. But all in the same they had solid numbers on the refined values of said items. And the sheer amount that gets on the market from mission loot is silly.
I suppose CCP could refund the sp of all miners and make it world of mission loot craft. Seeing how they could care less about mining and hardly ever mention it.
Quote: Don't Panic
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Digital Messiah
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Posted - 2011.06.14 03:29:00 -
[4]
Originally by: Constantinus Maximus
Originally by: kongking wang
im the past year or 2 there has not been a single addition to mining. nothing..
They made roids respawn daily instead of twice a week.
Due to noobs complaining that all the roids had been mined by "macros" in their Caldari mission hub system.
Hmm, I wonder if someone from CCP would be so kind as to give a statistic on how many belts are actually getting mined out?
Quote: Don't Panic
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Digital Messiah
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Posted - 2011.06.14 05:53:00 -
[5]
I like the idea of changing mining missions. Preferably it would be nice to see mining missions that require you to fill up the cargo hold of a large freighter or secure container and warp back to station. You get a cut of the minerals you mined plus isk and LP. Like previously stated mining needs an LP buff hardcore. And like I had said not that long ago in another thread. They can $#17 out an alliance tournament ship, but can't give 2 seconds of their time to improve the very back bone that started this game. Yes I'm talking about mining btw. If people remember when the game was first starting out. Industry was required or you couldn't get what you wanted.
Quote: Don't Panic
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Digital Messiah
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Posted - 2011.06.14 05:57:00 -
[6]
Edited by: Digital Messiah on 14/06/2011 05:57:37 it double posted
Quote: Don't Panic
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Digital Messiah
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Posted - 2011.06.14 09:27:00 -
[7]
Increasing the cost in minerals it takes to make certain items or all in general would help? The few possible reasons for such a high inflation. 1. items are being made faster than can be bought. 2. minerals are not being used fast enough. 3. A larger portion of consumers is self sufficient for minerals. 4. bots are over importing ore/minerals. 5. the yield at which can be mined does not correlate with the waste / requirement to manufacture.
This is something CCP should be looking into. So long as they foresee an increase in the total player population. So will it increase the amount of miners and mission loot. Honestly I think the best solution is to simply increase the manufacturing cost of an item by a factor of how many are in existence. This would encourage the industry community to focus on making a larger variety and discourage FOTM from getting to out of hand. Of course this balancing act already works but not in the same way as you see with the market inflating and deflating the values.
There are many pros and cons with any change that can and should be introduced. I just hope that the community and CCP will look for a compromise. I generally see about 48,000 users online max on a weekend. Can you imagine how bad this problem would escalate with 150,000 players? That is of course following the logic that miners would be trained at the same rate as today. Which is hypothetical at best.
Quote: Don't Panic
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